I always found strange that inns found outside cities are actually surrounded by small villages which are in my opinion of no use. To make it more realistic I would suggest that from 11PM to 2AM only the innkeeper is available and no other patron is around. If he's available to hire you (to be determined randomly) time advances of 5/6 hours and you earn some money from this (also what about a random chances to get some tips basing on your Personality?)Ĭurrently you will find inns always open and fully populated at any time of the day or night. You could ask the innkeeper to work for some hours as waiter. This feature would slightly increase the cost of a room of some gold if you own an horse or a cart
Df tavern keeper windows#
I think that if windows can be adapted to reflect the outside weather and time that would create much more atmosphere!Īvailable only in certains inns, it will show all the job offers available in the city (same information you can get asking around to the NPCs, but here displayed all together in a convenient way) Annoying: you receive nothing, NPCs won't talk to you anymore until you leave the city, Innkeeper will refuse to sell you food and rent a room
![df tavern keeper df tavern keeper](https://media.senscritique.com/media/000019302891/source_big/Tavern_Keeper.png)
Mediocre: you receive a small amount of gold (1-10 gold) Very good: you receive a good amount of gold (10-20 gold)
Df tavern keeper free#
Outstanding: you receive good amount of gold (20-30 gold)+ free food and a free room for the night Would require a new character skill to be added (Dancing)īarding and Dancing abilities determines the chance to get one of the following performance results: Clicking on them give you the possibility to chose between Talk and Dance. Dancing: available only if a musician NPC is in the tavern. Cliking on the tavern keeper gives you the possibility to choose "Barding" from menu. Musical instruments should be added as available items (could be purchased in stores or found while looting). Barding: this would require a new character skill to be available (Barding) and requires a specific item in your inventory (eg.
![df tavern keeper df tavern keeper](https://vignette.wikia.nocookie.net/vampirewars/images/b/bc/Tavern_Keeper_background1.jpg)
Taverns could be also a place in which to gain some money by entertaining the patrons. Play a game makes the time advancing of 1 hour Each game is basically a test of some attributes (difficulty can change randomly depending on the NPC):
![df tavern keeper df tavern keeper](https://www.funfancydress.com/media/catalog/product/cache/1/image/1200x/040ec09b1e35df139433887a97daa66f/S/A/SANC_3533_b.jpg)
Clicking on a NPC could trigger randomly an invite to play one of these games, betting some amount of gold. I think I saw this as a minor quest added to the quest pack (which is great), but I think this should be a more likely/frequent activity you can find in a tavern. With this post I would like to suggest some enhancements to the Taverns and Inns, some of the locations which can offer a lot more of interesting opportunities in the game. Hope they could makes sense, and that someone would like to pick up some of them (unfortunately I'm not able to develop them by myself )
Df tavern keeper mods#
I have some ideas for potential mods for future deployments, that i would like to post here on the forum. I'm new to this forum but I'm a great fan of Daggerfall since long time, and recently discovered the wonderful Daggerfall Unity! I would like first of all to say a big thank you to all the people who worked on this project, you did an absolutely amazing job which brought new life to one of my favorite games of all times!